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// Mechanics

Combat System

BSB features a deep combat system combining melee, ranged weapons, and Stand abilities.

Melee Combat

A 4-hit punch combo: Jab (8 dmg) → Cross (10 dmg) → Hook (14 dmg) → Uppercut (22 dmg). Combo window is 0.55s between hits. Knockback escalates with each hit.

Ranged Weapons

Revolver: 22 dmg, 6 rounds, 120 range, 1.8x headshot. Rifle: 35 dmg, 200 range, 2.0x headshot, lever-action reload.

Stand Abilities

Each Stand has up to 4 abilities mapped to E (Barrage), R (Heavy), T (Special), and G (Ultimate). Abilities have cooldowns, damage values, and ranges unique to each Stand.